Giles Ebbutt, in his latest Shephard technology report, explores how terrain datasets, 3D object models, MR headsets, end-user devices, and other technological components can be integrated to create an immersive training experience. The report provides a detailed overview of the technological components needed to achieve a high level of realism by examining a special forces hostage rescue exercise recreated in virtual form.
Jeff ‘Hollywood’ Puckett, Director of Readiness at PAR Government, emphasizes the importance of merging virtual and physical training at the tactical edge. He explains that combining tactile hardware with virtual simulations allows users to train in a more realistic and practical manner. This approach eliminates the need for a separate phase of training on “dummy” equipment and enables users to train directly with their actual kit in the field while utilizing simulated sensor feeds and C2 data that closely mimic real-life scenarios.
The mixed-reality space is highlighted as particularly effective in this context, as it seamlessly blends physical and virtual elements to create a training environment that closely mirrors real-world conditions. By providing users with realistic sensor feeds and data through their end-user devices, trainees are able to immerse themselves in the training experience and experience scenarios that closely reflect actual operational settings.
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